Science 14

Carl Sagan:In science it often happens that scientists say, 'You know that's a really good argument; my position is mistaken,' and then they would actually change their minds and you never hear that old view from them again. They really do it. It doesn't happen as often as it should, because scientists are human and change is sometimes painful. But it happens every day. I cannot recall the last time something like that happened in politics or religion.(1987) ...(more bySagan)
Albert Einstein:I used to wonder how it comes about that the electron is negative.Negative-positive—these are perfectly symmetric in physics. There is noreason whatever to prefer one to the other. Then why is the electronnegative? I thought about this for a long time and at last all I couldthink was “It won the fight!” ...(more byEinstein)
Richard Feynman:It is the facts that matter, not the proofs. Physics can progresswithout the proofs, but we can't go on without the facts ... if thefacts are right, then the proofs are a matter of playing around withthe algebra correctly. ...(more byFeynman)

Died 14 Oct 1991 at age 87 (born 20 Mar 1904). Quotes Walter Maurice Elsasser was a German-American physicist who contributed to science in several disciplines. In atomic physics, he interpreted electron scattering.

Learn science 14 with free interactive flashcards. Choose from 500 different sets of science 14 flashcards on Quizlet. Subscribe to 5-Minute Crafts KIDS: Have you eve. 14.4 - Biomes The types and number of plants and animals found in an area are determined by the region’s climate, elevation, temperature and soil A large geographic area with distinct plants and animals due to climate, elevation, soil and temperature is known as a biome Baier's Science 14 10. Science 14P Classroom Notes Topic A: Investigating Properties of Matter J. Chapter 1 Chapter 1.1 Safety. We use chemicals in our house everyday. Some chemicals, if used improperly.


Access:Research Division, Xenobiology, Laboratories, Toxins Storage, Mineral Storage
Additional Access:Robotics, Tech Storage, Genetics
Difficulty: Medium
Supervisors:Research Director
Duties: Do experiments, research, feed the slimes, and make bombs!
Guides:Guide to Research and Development, Guide to toxins, Guide to xenobiology, Guide to telescience, E.X.P.E.R.I-MENTOR, Guide to Nanites

Scientist is one of the most feared and fun jobs on station. Being a scientist means you can either make a buttload of delicious weapons, tools and gadgets through research, breed colorful slimes, make delicious fun-packing bombs, or experiment with time and space themselves. As it is predictable with the station, most scientists are not satisfied with just blowing up their testing area and frequently go and spread their flavor of fun throughout the station. This is of course a really bad idea, often resulting in jobbans - but then again, delicious bombs.

Bare minimum requirements: Do R&D if nobody else is.
Basic skills: Upgrade machines around the station. Do your job without blowing up the department.
Advanced skills:Do Xenobiology before the Captain calls the shuttle. Make bombs and get your teeth kicked in by security.

  • 1The Laboratories
  • 2Tips!

The Laboratories

Research & Development

Science 14 Textbook Pdf

Houses the Research and Development console, the science department protolathe, the science department circuit imprinter, and the destructive analyzer. The RnD console is where you research specific tech nodes, which unlock new items, which can be printed out by the various department protolathes and circuit imprinters distributed around the station. The science department protolathe prints out machine parts, which can be used to upgrade various pieces of machinery. The Destructive Analyzer is now mostly obsolete, only being used to unlock the 'Illegal Technology' and 'Alien Surgery' tech nodes.

Toxins Research

This lab focuses on exploring the possibilities of plasma gas, typically always in the form of massive explosions. Provided to you is the Toxins Test Chamber, where you can safely test your creations.

While bomb making is reasonably straightforward, it only takes one mistake for the entire room to become flooded with plasma or superheated carbon dioxide. Be patient and cautious.

Bombs have practical uses as mining charges, though they are mainly sought after by traitors wanting to take out valuable station equipment and cause havoc.


The primary purpose of this lab is research on the breeding of slimes, the extracts of which have a variety of fun effects, by feeding them large numbers of monkeys.

It also contains a pen capable of safely housing xenomorphs, in case the miners manage to locate a live facehugger. Obviously, breeding alien killing machines on the station can only end well.

Science 14 Notes


This lab specializes in the research of bluespace and teleportation. Provided is a telepad, a console and several GPS devices for you to engage in grand theft research!


Note that the Telescience Lab was removed from the map we run at /tg/station 13, but you can still build the machines yourself if you get R&D high enough. Telescience, short of admin intervention, has been completely removed.

Experimental Lab

Science 1450-1700

This lab houses the E.X.P.E.R.I-MENTOR, AKA that machine that drives R&D crazy by constantly setting off the fire alarm in their lab.

Science 14

Testing Lab

A general purpose lab that goes mostly unused. It features a firing range and can be converted into a backup lab when one of the other labs inevitably blows up. Note that rebuilding Toxins in here is not going to make the crew happy, since you probably had to burn down the original first.


  • Hey! Listen!Unless you're an antagonist, DO NOT use the bombs on the main station. You'll get banned otherwise. Refer to the rules.
  • Change the frequency of the remote signalling devices so that other scientists or saboteurs don't set off your explosives themselves.
  • It's possible to make bombs that utterly destroy a small area, gib only those people next to you, explode when you die, bring general ruin to entire wings of the station, and more! Experimentation is the key to a scientist's work.
  • You can blow up the singularity with a Bag of Holding. Seriously.
  • RPEDs can be used to upgrade machines by using a screwdriver on them and then the RPED! It'll replace the parts in the machine with the next best parts in the RPED!
    • Using an RPED on a machine will tell you what parts it's made of!
    • You can upgrade most machines on the station like the teleporter, SMES and even pacmans! Try it out some time!
  • Slimes will glomp you if you hug them enough times.
  • Black extracts turn people into actual slimes, green extracts only turn people into googirls/guys.
  • Also black/green slime work even in fairly minute amounts, you can throw 1 unit of green/black extract in 40 units of water and the resulting 5 unit injections would still have an effect.
  • The slime processor and the chef's food processor are the same thing. So you can grind slimes in the chef's food processor and make fries in the slime processor!
  • Using water on a silver slime core will produce large quantities of booze, including those in large bottles that can be smashed for weapons with an equivalent damage output to a circular saw.
  • If you're making a typical valve transfer bomb, don't follow the wiki precisely. Instead of using a plasma-super hot co2 combo in one tank and pure o2 in the other, use a tank with 80% o2 20% plasma and the other pure super hot co2. This way you get a better o2 to plasma ratio and devastating results.
  • Tank transfer valve will accept any color of large tank, and it will be reflected accurately in the sprite. It even accepts jetpacks.
  • Plasma cutters (AKA infinite welders) can cut through regular walls without causing damage to your eyes.
  • You can scan ANY chemical with the Odysseus and have it produce more. Even rare chems such as nanomachines or traitor poisons.
  • If an anomaly appears, scan it with an analyzer and then ping the frequency it gives you with a remote signaling device.
  • Remember: If you detonate your bombs on the main station without being an antagonist, you will get banned. Refer to the rules.

Tips for Traitoring

  • Test Range firing pins can be emagged to work like a normal firing pin.
  • Orange slime extracts can be used as ghetto firebombs.
  • Green Eyed friendly spiders will produce hostile slaved player controlled (if there are any ghosts around) spiders after eating from a corpse and laying a clutch of eggs. Xenobio can easily breed a freakish spider army, and then if for some reason the power goes out...Honk.
  • People rarely question a scientist asking to be let in somewhere, if you say you're there to upgrade their machines. Use their trust to upgrade their machines steal their shit and toolbox them.
  • A scientist controls what department gets upgrades and who doesn't. Avoid researching security items, and research new gear that you can use to become extremely robust, provided you know how to use it.

A Terrorist is you!

At any given moment, a scientist out there is a traitor. When half the station vanishes off the face of the map, well, you know who it was. It is recommended that you use your traitor points on things to conceal your identity, as people will want to murder and rape you to death after you set them up the bomb. Or, in the least, get a space suit for the huge void you just made. Research and development currently are useful for terrorism. Grab whatever you can first out of there like laser cannons and stun guns.

Jobs on /tg/station
CommandCaptain, Head of Personnel
SecurityHead of Security, Security Officer, Warden, Detective
EngineeringChief Engineer, Station Engineer, Atmospheric Technician
ScienceResearch Director, Geneticist, Scientist, Roboticist
MedicalChief Medical Officer, Medical Doctor, Paramedic, Chemist, Virologist
ServiceJanitor, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator
CivilianQuartermaster, Cargo Technician, Shaft Miner, Assistant, Lawyer, Psychologist, Prisoner
Non-humanAI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Imaginary Friend, Split Personality, Ghost
AntagonistsTraitor, Malfunctioning AI, Changeling, Nuclear Operative, Blood Cultist, Heretic, Revolutionary, Wizard, Family, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Obsessed, Fugitives, Hunters, Space Dragon, Elite Mobs, Sentient Slime
SpecialCentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian, Lavaland Role

Science 14 Answer Key

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