Mighty Morphin Power Rangers

Mighty Morphin Power Rangers
Mighty Morphin Power Rangers
Banpresto, Nova (Genesis)
Sims(Game Gear)
Tom Create, Pixel (Game Boy)
Publisher(s)Bandai(SNES, GB)
Sega(Genesis, Game Gear, Sega CD)
Designer(s)Game Gear:
Hiroyuki Kikkawa
Tetsuya Takei
Hiroko Kato
Iku Mizutani
Kinuyo Yamashita
Game Gear:
Keisuke Nishino
SeriesPower Rangers
Platform(s)Super NES, Sega CD, Sega Mega Drive/Genesis, Game Boy, Sega Game Gear
ReleaseSuper NES
  • NA: November 23, 1994
  • PAL: November, 1994[1][2]
  • JP: November 25, 1995
Genesis/Mega Drive
Game Gear
  • NA: 1994
  • PAL: 1994
Game Boy
Genre(s)Fighting game, beat 'em up, action, platformer
Mode(s)Single-player, versus

Mighty Morphin Power Rangers is the title of five different video games based on the first season of the television series of the same name, one for each of the following game platforms: Sega Genesis/Mega Drive, Super Nintendo Entertainment System, Game Boy, Game Gear, and Sega CD. The Nintendo versions of the game were released by Bandai, while the Sega versions were published by Sega themselves. The Green Ranger is only playable on the Genesis and Game Gear versions of the game.

Super NES[edit]

The problem with Power Rangers is that there are so many Power Rangers. Please believe me when I say that we discussed how best to winnow this list down at length, even just for Mighty Morphin, because what I had previously assumed was an elite fellowship is, in fact, an entire community. After escaping Rita Repulsa’s mind control, Tommy Oliver, the Green Ranger, joins the Power Rangers to combat the onslaught of evil attacks plaguing Angel Grove. Any semblance of a normal life is gone for Tommy now, but with his newfound family there lies hope for a brighter path. The Wrist Communicator is a watch-like device used by the Mighty Morphin Power Rangers to communicate with one another, the Command Center and for teleportation usage as well. They were created by Billy Cranston once the Power Rangers came to be. The communicators made a sound that resembled the Power Rangers Theme Song when receiving an.

  • 13 hours ago  RELATED: Mighty Morphin Power Rangers: 5 Characters We Want On Our Team In A Zombie Apocalype (& 5 We Don't) Like most of the Power Rangers, Adam is also adept at fighting before he becomes a superhero. He even trains in multiple styles and with multiple weapons, so he'd be a.
  • Alien sorceress Rita Repulsa and her army of monsters emerge from space to conquer Earth. All that stands in their way are five teenagers with attitude who draw on dinosaur powers to transform into the Mighty Morphin Power Rangers.
The first level in the Super NES version of the game showing the roster of Rangers and Jason fighting a Putty Patroler

The Super NES version of Mighty Morphin Power Rangers is a side-scrolling action game composed of seven stages, with two different gameplay styles.

The four reviewers of Electronic Gaming Monthly gave the Super NES game a score of 6.5 out of 10 but a unanimously negative assessment, saying it has poor animation and dull level design and 'is simply way too easy for experienced players.' They praised the character selection feature, but concluded that even Power Ranger fans would find the game entertaining for only a short while.[3]

Nintendo Magazine System gave the game an overall score of 77, describing the difficulty as 'mighty tough'. Praise was given to the energetic presentation and style akin to the TV show, fluid controls and animation, and the attention to detail in making each character unique with trademark moves. One of the reviewers gave Bandai credit for 'a genuine attempt at something vaguely special', calling the end result 'pretty cool', while the other reviewer dubbed the game unoriginal. Other criticism was directed at the old-fashioned gameplay and repetitive feel, with the final consensus being that the game was more for hardcore fans than hardcore gamers.[1]

Game Boy[edit]

The Game Boy version is a side-scrolling action game similar to the SNES game but much more simplified. There are five levels, each consisting of two segments. In the ranger segment, any of the five original rangers must go through a level while defeating putty patrols. Using the select button unlocks their unique weapon, but drains health with each use. The second segment is a Megazord fight versus the main villains of the show.

When played on the Super Game Boy, unique color palettes can be used with each ranger.

Mighty Morphin Power Rangers


The Sega Genesis/Mega Drive version is a one-on-one competitive fighting game, featuring two different game modes: a Scenario Mode where the player competes against a series of CPU-controlled opponents, and a Battle Mode for two players. In the Scenario Mode, the matches consist of two segments: the player will fight against a regular-sized monster as one of the Rangers, and after the defeating the monster they will battle a giant version of it. Initially, only the five original Rangers and the Megazord are available, but once the Green Ranger is defeated, he and the Dragonzord are unlocked.

GamePro panned the game, chiefly for the one-dimensional gameplay and unbalanced difficulty.[4]

Game Gear[edit]

In this version, the player has three basic attacks (one of which is accomplished by pressing the two action buttons simultaneously), a throw, and three special moves per character. The Game Gear version has more levels and enemies than the Genesis version. The game consists of three game modes: a single-player story game which features a series of plot-based battles against an assortment of enemies, a single-player vs. game, and a two-player Link game in which two players battle each other using the link cable.[5] Like the Genesis version, the Green Ranger and Dragonzord (Including Dragonzord Battle Mode) become unlocked once they are defeated in the story mode.

GamePro described the game as 'a satisfying blend of fighting and adventure, perfect for beginning players.' They commented that the game's story mode is simplistic and very easy, but enjoyable, and is enhanced by the ability to control any of the Power Rangers in the game's other modes.[5]Electronic Gaming Monthly praised the large number of moves and the ability to play as the Megazord, and scored the game a 6.2 out of 10.[6]

Sega CD[edit]

The Sega CD version is a full motion video-based quick time event game.

See also[edit]


  1. ^ ab'Power Rangers: Exclusive'. Nintendo Magazine System. No. 25. United Kingdom: EMAP. October 1994. pp. 86–87.
  2. ^'Power Rangers kick in for Xmas'. Computer Trade Weekly. No. 515. United Kingdom. 28 November 1994. p. 4.
  3. ^'Review Crew: Power Rangers'. Electronic Gaming Monthly. No. 62. Sendai Publishing. September 1994. p. 32.
  4. ^'ProReview: Mighty Morphin Power Rangers'. GamePro. No. 66. IDG. January 1995. p. 49.
  5. ^ ab'ProReview: Mighty Morphin' Power Rangers'. GamePro. No. 65. IDG. December 1994. p. 218.
  6. ^'Review Crew: Mighty Morphin Power Rangers'. Electronic Gaming Monthly. No. 65. Sendai Publishing. December 1994. p. 46.

Power Rangers Wikia


Mighty Morphin Power Rangers Zords

External links[edit]

Mighty Morphin Power Rangers Theme Song

  • power rangers samurai fan game website
  • Game Boy, Game Gear, Genesis, and SNES versions at MobyGames

Mighty Morphin Power Rangers Coloring Pages

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